Donkey Kong Bananza — GDC 2026 Tech Reveal: 347M Voxels, Switch 2 Destruction Engine | ObjectWire

Nintendo's GDC 2026 session revealed Donkey Kong Bananza's 347,070,464 individually destructible voxels per level, dynamic resolution system, and restore mechanic. Producer Kenta Motokura and engineer Tatsuya Kurihara detailed how voxel tech evolved from Super Mario Odyssey's snow to Switch 2's breakable worlds.